How do I Render an object in more than one place and rotated to different angles,
Lets assume that we start from origin (0, 0, 0)…
glPushMatrix();
glTranslate(somewhere);
glRotate(angle1);
drawObject();
glPopMatrix(); // back to origin
glPushMatrix();
glTranslate(somewhere else);
glRotate(angle2);
drawObject();
glPopMatrix(); // again, back to origin
…and so forth.
- Niko
Originally posted by niko:
[b]Lets assume that we start from origin (0, 0, 0)…
…and so forth.
- Niko[/b]
Thankyou