Hi All,
I am a beginner to OpenGL programming. I am stuck with a problem. I will
explain it with a simple example.
I wanted to draw a tilted V using two lines and some rotations. I wanted
to do in the following way.
0) Initial position.
1) Draw line along Y-axis.
2) Rotate it anticlickwise 45.0
3) Come to initial position. Such that transformation done in the step (2) does not
apply next.
4) Now draw one more line along Y-axis.
5) Rotate it clockwise 45.0. Now we should have a shape 'V'
6) Now rotate thsi whole model(, I mean the V shape), 90.0
That is I wanted to apply independent transformations to each object and one more transformation for the entire scene.
I tried to use pusmatrix and popmatrix. But it didn't help. May be I am not
using it in proper way. Can you please let me know how to acheive this.
A pseudo code will be really help ful.
Expecting your help.
Thanks in advance
Deek**** M