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Thread: learning

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2002


    I have over the last month or so taken a large interest in openGL. I already know alot of C++, and i've bought a book on openGL (opengl game programming),and have read alot of tuts, and tryed to figure out how so many downloadable programs work, but it is just very difficult. I know all you guys know alot and i'm wondering where you picked up all your knowlege? Do you know of any good tuts online that talk in dummy terms, or any good books, what do you recommend for me to learn from? Well, i appriciate your help.


  2. #2
    Senior Member Regular Contributor
    Join Date
    May 2001
    Omaha, NE US

    Re: learning

    I learned how by following the tutorials on NeHe's site.

    The tutorials and the source code are pretty dang easy to understand there.

  3. #3
    Senior Member Regular Contributor
    Join Date
    Apr 2001
    Fort Collins, Colorado

    Re: learning is also a good resource, although they don't go into quite the level of detail to explain things as Nehe does.

  4. #4

    Re: learning

    I have some (two sofar, actually) tutorials
    on OpenGL. I'm currently trying to find
    someone to design my page. So until it's
    done (the design), my tutorials will be
    in .txt files...=(.

    I hope my tutorials help!

  5. #5
    Senior Member OpenGL Pro
    Join Date
    Oct 2000
    Fargo, ND

    Re: learning

    OpenGL stuff I mostly learned from:
    1) The OpenGL Programmer's guide (The Red Book)
    2) Reading through parts of the OpenGL Specification.
    3) Following the forms here.

    So far as programming-specific knowledge, I think most of it has just come from experimentation. I maybe picked up a couple things in school, but I honestly learned a lot more on my own than the university professor's ever taught me.
    Software Engineer and OpenGL enthusiast

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