Hello ,
I don't quit understand the "true" normals....
In my text book(OpenGL Super Bible 2nd Edition) they say that for smooth appearance
it better calc the average normal for each shared vertex, and use this average value before assign the vertex for render.
is this mean that :
when I parse my complex mash object (x-wing fighter) I look for all the triangles where my vertex let say 112 in the array appear (12 times) calc normals for all those triangles and the average will use me when render vertex[112] ????
Is this "true" normals really needed if my object create from many triangles ???
Arie