I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.
[This message has been edited by Tone (edited 05-22-2001).]
I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.
[This message has been edited by Tone (edited 05-22-2001).]
set your TexEnv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)
that should do the trickā¦
Chris