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Thread: glActiveTextureARB and old headers

  1. #1
    Member Contributor
    Join Date
    Nov 2002
    Location
    Torun/Poland
    Posts
    58

    glActiveTextureARB and old headers

    Hi...
    I have a problem. I want to use multitexturing,
    but my compiler (borland c++ builder 6.0) doesn't...
    I try to include <gl\glext.h>, but compiler doesn't even
    look into it - displays 'call to undefined function'
    Can anyone help me? If that matters I'm using GLFW
    as a framework.

  2. #2
    Member Contributor
    Join Date
    Feb 2002
    Posts
    96

    Re: glActiveTextureARB and old headers

    I believe you need to load the function, not just define it. Take a look at www.gametutorials.com in the tut section. They have a multitexturing tut

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