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Thread: Full Screen Mode w/openGL in MFC SDI

  1. #1
    Senior Member Regular Contributor
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    Full Screen Mode w/openGL in MFC SDI

    Anyone know how to toggle between windowed and fullscreen modes in an OpenGL based MFC/SDI application? I have searched google and found references to some classes you can use to base your applications but that is not what I am looking for. I wish to understand the mechanism for doing this so I can implement it in my existing applications, I do not wish to retrofit my applications to use someone else'e encapsulation of OpenGL for MFC.

    Thanks in advance!
    Obsessive - A word used by the lazy to describe the motivated.

  2. #2

    Re: Full Screen Mode w/openGL in MFC SDI

    Try the fullscreen demo under Miscellany at
    http://pws.prserv.net/mfcogl/

    it is a bit dated but the host of the newer site
    http://www.mfcogl.com/

    is having some problems at the moment.

    It is not an SDI app, but at least the mechanism is there.

  3. #3
    Senior Member Regular Contributor
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    Re: Full Screen Mode w/openGL in MFC SDI

    Evidently Joel has pulled that demo from his site. He is looking for a volunteer to tackle this topic ....
    http://pws.prserv.net/mfcogl/Full%20...&%20OpenGL.htm

    Thanks for the try, any other ideas?
    Obsessive - A word used by the lazy to describe the motivated.

  4. #4

    Re: Full Screen Mode w/openGL in MFC SDI

    I didn't pull it from the website but the link is broken on both websites. I can't upload to the host of the site I'm currently maintaining. Sorry about that. If you want me to email the fullscreen demo please email me. Also there was a mfc app wizard by Jeff Burns that did full screen on the NeHe site but I think nehe took it down and I think Humus had a full screen mfc app on his site.

    I was looking for a volunteer to test this on a system with a Voodoo1/2 as a "true" full screen test and maybe some one to figure out how to repeatedly switch between full screen and windowed mode.

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