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Thread: about glLookAt

  1. #1
    Junior Member Newbie
    Join Date
    Nov 2000

    about glLookAt

    Could anyone be so kind to specify the way to find the equivalent commands to glLookAt(1.0,1.0,1.0,1.0,0.0,1.0,1.0,0.0,1.0)?
    Thank you for your help!

  2. #2
    Senior Member OpenGL Guru zed's Avatar
    Join Date
    Nov 2010

    Re: about glLookAt

    check mesa's source code prolly or someit like that

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Feb 2000

    Re: about glLookAt

  4. #4
    Senior Member Regular Contributor
    Join Date
    Sep 2000
    Austin, TX, USA

    Re: about glLookAt

    I assume you mean the gluLookAt() function.

    The first three coordinates are the position of the eye in the world. The second three coordinates are the center which the eye is looking at in the world. The final three coordinates are the up vector. Like so:

    gluLookAt(0.0, 10.0, 10.0,
    0.0, 0.0, 0.0,
    0.0, 1.0, 0.0);

    This would position the camera to a point at 0x, 10y, 10z and be looking "down" at the origin of the scene (0x, 0y, 0z), and be situated so that positive along the y axis (0x, 1y, 0z) was the "up" direction.

    Hope that helps. By the way, bookmark this page for any questions about function specifics. I find it very helpful.



    [This message has been edited by Glossifah (edited 11-27-2000).]

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