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Thread: Language question

  1. #1
    Senior Member OpenGL Pro Zengar's Avatar
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    Language question

    Yeah, it sounds stupid, but
    what actually are all this rotations: Roll, Pitch, Turn?

  2. #2
    Member Contributor
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    Re: Language question

    pitch: up/down -> rotation about x-axis
    yaw: left/right -> rotation about y-axis
    roll: rotation about the z-axis

    given you are at (0,0,0) and look down the z-axis

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