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Thread: Which c++ compiler is the best for openGL

  1. #1
    Junior Member Newbie
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    Which c++ compiler is the best for openGL

    hi.. just like the topic says.. i would like to know some proffessional or any good tips of wich c++ compiler is the best...

    Right now I have dev-c++ and microsoft visual c++ ... I want to learn c++ but in which envoirement. ? Is there any better compilers?? the price doesn't matter..
    and wich one of the msvc++ and dev-c++ is best..

    hope you can answer this simple questions.. and hopefully you'll add some of your own comments..

  2. #2
    Halcyon
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    Re: Which c++ compiler is the best for openGL

    Well i have used VC++ 6.0 for most of my programming. I recently got Visual Studio .NET Pro free from my college. So i'm gonna use that. If you are just starting out use 6.0 instead of .net. It's probably simpler. You have to turn of a few things in .NET to get some things working right and i've heard of people having trouble. Borland's compiler is pretty good too from what i hear. It really doesn't matter which one you use. VS .Net probably is only troublesome to those few people because they didn't install it right or some other mistake made by them. It works fine for me. You won't lose any efficiency and the code is still the same no matter what compiler you use. Also a lot of tutorial sites use VC++ 6.0 so you might have an advantage there if you used it too. Well good luck! Oh and i think the intro version (fully featured but with a stupid message that pops up before ure program starts...is about $99.)

    Merry Christmas and have a good New Years

    -Halcyon

  3. #3
    Senior Member OpenGL Pro
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    Re: Which c++ compiler is the best for openGL

    Hi !

    Almost any C/C++ compiler will do the job for you (VC6 VC.NET MingW32/gcc LCC Borland and so on), the nice thing with Visual Studio (6 or 7) is that the debugger is one of the best you can find, I do prefer VC6 before VC7, VC7 is i little more messy to use IMHO.

    Mikael

  4. #4
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    Re: Which c++ compiler is the best for openGL

    cool.. I go for visual c++ 6.0 then .. )

  5. #5
    Senior Member Regular Contributor
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    Re: Which c++ compiler is the best for openGL

    you might also want to take a look at intel's c++ compiler .

    i don't use it, but i've heard that it destroys the microsoft compiler performance-wise. in particular, it has built in support for SSE instructions (which microsoft's next compiler is also supposed to include).

    i've also heard that you can use it from within development IDEs (such as visual studio and Dev-C++) without too much trouble also. anyway, it's certainly worth looking at.

  6. #6
    Senior Member Regular Contributor
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    Re: Which c++ compiler is the best for openGL

    Screw Visual. Dev-C++ is the only thing you need. Still waiting for 5.0 release, though.

  7. #7
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    Re: Which c++ compiler is the best for openGL

    forget vc, forget microsoft!!!... devcpp is only solution (ok, it's not visual but i thing gcc is a much better compiler than vc. and why you need a visual environment for opengl? )

  8. #8
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    Re: Which c++ compiler is the best for openGL

    Don't I need a visual envoirement for openGL programming.. hmm.. because I want to do a Level editor, so how am I going to do the menus and everything else if I don't use visual envoirement??
    and what about DJGPP ?? is it better than dev-c++ ??

    btw. What kind of application do I need to creata a whole 3D-engine programming.. like an editor etc.??

    thx for all the help so far..

  9. #9
    Senior Member Regular Contributor
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    Re: Which c++ compiler is the best for openGL

    You'd be better off typing out your menus and crap through your text editor instead of using a RAD to do this. Machine generated code is icky to edit.

    Come to think of it, I believe the latest GCC is even better than Intel's compiler. Least that was the case with GCC 3.2.

  10. #10
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    Re: Which c++ compiler is the best for openGL

    Originally posted by Deniz:
    and what about DJGPP ?? is it better than dev-c++ ??
    djgpp is running under dos, so it almost imposible to do some harware-acceletrated opengl coding (there's some kind of win32 extension but devcpp is surely better for this purpose)

    and level editor... ok using rad you may speed up your develompent a bit. and it will increase file size at least 2 times. and performace will probably fall down too (i still think you should give up that level editor and write some convertor for 3ds files or such )

    and performace is most important (especialy in game). and gcc is fastest (i think )

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