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Thread: Antialiasing- best method???

  1. #1
    Member Newbie
    Join Date
    Dec 2002
    Stanford, Ca USA

    Antialiasing- best method???

    Having some problems with display of some textures and have tried antialiasing implementations such as GL_BLEND. This works OK on my NVIDIA card with speed drop but wondering if there are better implementations?

  2. #2
    Senior Member Regular Contributor
    Join Date
    Oct 2002

    Re: Antialiasing- best method???

    if you are looking for performance then do not use scene jittering. If thats what you are using then thats the reason for the performance decrease. I would try simple point, line or polygon anti-aliasing. tutorals can be found in the red book. If that still doesnt help your problem, you might look at your textures again to see if they just look bad on your object of something. I actually dont understand why the textures are causing you problems.

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