Results 1 to 5 of 5

Thread: hardware

  1. #1
    Junior Member Newbie
    Join Date
    May 2002
    Location
    Brighton, East Sussex, UK
    Posts
    4

    hardware

    Simple question: how do I enable hardware rendering on Win32. Do I need a different DLL?
    Jason Kilburn Evans
    Attender at Brighton Quaker Meeting

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2000
    Location
    Gastonia, NC, USA
    Posts
    2,068

    Re: hardware

    Hardward rendering is done through the video cards opengl driver, if you card supports hardware rendering then it will automaticly use it. Any rendering feature not supported by your video card with be done with the software rendering.

    Originally posted by kalavinka:
    Simple question: how do I enable hardware rendering on Win32. Do I need a different DLL?

  3. #3
    Junior Member Newbie
    Join Date
    May 2002
    Location
    Brighton, East Sussex, UK
    Posts
    4

    Re: hardware

    I can see a definite difference between hardware rendering and software rendering on my Voodoo card, but when I compile an OpenGL app it appears to use only software rendering. I don't get hardware acceleration automatically! I guess this is a limitation in the M$ opengl DLL. Isn't there an implementation available from a vendor which hasn't got a competing 3d API? Or am I just at the mercy of Microsoft on Win32. If that's true I'll go back to BeOS!
    Jason Kilburn Evans
    Attender at Brighton Quaker Meeting

  4. #4
    Senior Member OpenGL Pro
    Join Date
    Oct 2000
    Location
    Fargo, ND
    Posts
    1,753

    Re: hardware

    From what I remember of the Voodoo cards, there wasn't a full OpenGL ICD. You could try finding a mini driver that's used by a number of games and dropping that DLL into the same directory as your project.
    Deiussum
    Software Engineer and OpenGL enthusiast

  5. #5
    Senior Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Italy
    Posts
    124

    Re: hardware

    Same old question!
    Take a look here for an explanation: http://www.gamers.org/dEngine/quake3/bwh_gl.txt
    Then if you want to accelerate your apps, find the file 3dfxvgl.dll. Copy it in your app's directory, and rename to opengl32.dll.

    If you have the last driver version (eventually www.glsetup.com) this is a FULL driver, not a mini driver. But it does not support the ICD mechanism.
    bye
    fz
    fz

Similar Threads

  1. HDR with SM2.0 hardware?
    By hardtop in forum OpenGL: GLSL
    Replies: 12
    Last Post: 04-20-2006, 08:19 PM
  2. Replies: 1
    Last Post: 06-17-2004, 08:02 AM
  3. VBO hardware?
    By supagu in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 02-24-2004, 10:47 PM
  4. Hardware
    By Hamcha in forum OpenGL: Basic Coding
    Replies: 3
    Last Post: 08-29-2001, 10:55 AM
  5. Hardware T & L
    By Jasonb in forum OpenGL: Advanced Coding
    Replies: 2
    Last Post: 04-09-2000, 04:57 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean