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Thread: User Interface

  1. #1

    User Interface

    plz guide how to nake a USER UNTERFACE for an openGL application

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001

    Re: User Interface

    Can't do that unless you specify for what OS you want...

    Anyway, if you want to make it easy for you and is running Win32, have a Visual Studio you can go for MFC, but there are plenty of other solutions.

    The thing is that you should pick the GUI library you want and use it, almost all GUI libraries in existence have OpenGL support, even Visual Basic...

    Just make an ordinary GUI application and add a window with an OpenGL context to it, the only exception is Java with Swing, you can do it there to, but it's a little bit trickier as Swing isn't using native windows.



  3. #3
    Senior Member Regular Contributor
    Join Date
    Mar 2002
    Melbourne, Australia

    Re: User Interface

    You can use some platform independent GUI.
    There are several free ones available on the net like wxWindows, FOX.
    Both of them have an advantage they look the same under every OS (similar to Windows95).

    It's very nice to have your application compile not only under Windows.
    I'm trying to make something with FOX and have to say I really like it.

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