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Thread: 3DS file parser - available (Java source)

  1. #1
    Guest

    3DS file parser - available (Java source)

    Hi,
    If anyone needs a 3DS file parser I wrote one in Java. Source code and a short doc on 3DS are available at www.hightec.com/~videmos.
    It's useful when you want to see contents of a 3DS file (at least some of it, it's not that advanced) or load objects into your opengl engine.

    Martin

  2. #2
    Senior Member Regular Contributor
    Join Date
    Apr 2001
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    Fort Collins, Colorado
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    Re: 3DS file parser - available (Java source)

    The link is broken, even when I remove the period from the end of the URL.

  3. #3
    Guest

    Re: 3DS file parser - available (Java source)

    It seems to work ok when I open it in the browser (you're right about the dot though): http://www.hightec.com/~videmos

    It's redirected to http://zenas.hightec.com/~videmos

    but it should work anyway ...
    Perhaps you can try the other link.

    Martin

    Originally posted by yakuza:
    The link is broken, even when I remove the period from the end of the URL.

  4. #4
    Senior Member Regular Contributor
    Join Date
    Apr 2001
    Location
    Fort Collins, Colorado
    Posts
    446

    Re: 3DS file parser - available (Java source)

    Yes, it works correctly now. I'll take a look tonight after work.

  5. #5
    Guest

    Re: 3DS file parser - available (Java source)

    I get a problem trying to load a file, it spits out a ton of info to the console, then it gets a IO exception EOF ar readbyte line 518. Don't feel bad though, I tried to write a loader recently and saw how hard it is to write one robust enough to accept every valid file.

    Have you tried using Java with openGl and c++. Is it hard to setup? Is there a performance delay. I would like to do networking for a program I'm doing and don't want to have to do that in c.

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