Results 1 to 3 of 3

Thread: Lines appear interrupted

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2002
    Location
    Ghent, Belgium
    Posts
    21

    Lines appear interrupted

    Does anybody know why lines located on quads cannot be seen good? They appear interrupted. I've already tried messing around with glPolygonOffset to no advance, as well as to put the lines a bit towards the viewer.

    Get the source code here .
    View what is the problem in the picture over here .

    Note : you need Visual C++ to compile the code.

    [This message has been edited by Simon666 (edited 12-02-2002).]

  2. #2
    Member Newbie
    Join Date
    Nov 2002
    Posts
    33

    Re: Lines appear interrupted

    This is just a wild guess but - since the effect only seems to occur at the 'wall' - could it be, that the line drawing algorithm steps 'behind' the wall and is clipped?
    Did you try to omit the wall to see if the lines were complete then?

    Nick

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2002
    Location
    Ghent, Belgium
    Posts
    21

    Re: Lines appear interrupted

    I omitted the quads for the bars in the graph and then all lines appeared as they should.

Similar Threads

  1. Replies: 3
    Last Post: 06-15-2015, 03:48 AM
  2. Fill between lines?
    By jimmycox in forum OpenGL: Basic Coding
    Replies: 7
    Last Post: 10-10-2009, 11:02 AM
  3. missing two lines.. anyone see why?
    By reakin in forum OpenGL: Basic Coding
    Replies: 4
    Last Post: 07-29-2009, 11:23 AM
  4. Black lines
    By in forum OpenGL: Basic Coding
    Replies: 5
    Last Post: 10-01-2003, 12:40 AM
  5. Lines
    By nergal in forum OpenGL: Basic Coding
    Replies: 12
    Last Post: 10-23-2002, 12:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean