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Thread: ROTATION

  1. #1
    Guest

    ROTATION

    I have written a program that allows the user
    to navigate through a simple world of objects
    at 100fps.When i translate along xz i get
    smooth results but when i rotate the viewport
    using Rotatef the objects seem to flicker or tear.
    Can someone please tell me why this accurs.

  2. #2
    Senior Member Regular Contributor
    Join Date
    Mar 2000
    Location
    Aurora, Illinois, USA
    Posts
    192

    Re: ROTATION

    try using glLookAt() instead... someone said transparency has problems when using Translate/rotate on a large scale...
    Navreet Gill [img]/forum/images/%%GRAEMLIN_URL%%/smile.gif[/img]

  3. #3
    Member Contributor
    Join Date
    Feb 2000
    Location
    Brisbane,QLD, Australia
    Posts
    99

    Re: ROTATION

    Make sure your using double buffering you may also want to decrease the amount of degree you rotate.

    Hope this helps

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