glRotatef

If I have a couples of bricks like this:

glBegin(GL_QUADS);

glEnd();

glBegin(GL_QUADS);

glEnd();

And I want the first one to rotate, and not the second, how do I do…?

Hi!

Surround the blocks by a call to:

glPushMatrix();
glRotatef(…);
glBegin(…);
…;
glEnd();
glPopMatrix();

Hope this helps!

Diapolo

Thanx, it worked…