Multiple textures

How can I load and use multiple textures? For example cube that has six different textures.

That is really simple:

1.) Set up six storages for your textures:
GLuint texture[6];

2.) Load images in to them(hope you know how!)

3.)Enable GL_Texture in your init sequence:
glEnable(GL_TEXTURE_2D);

4.) Draw your cube:

glBindTexture(GL_TEXTURE_2D, texture[0]);
draw quad 1

glBindTexture(GL_TEXTURE_2D, texture[1]);
draw quad 2

glBindTexture(GL_TEXTURE_2D, texture[2]);
draw quad 3

glBindTexture(GL_TEXTURE_2D, texture[3]);
draw quad 4

glBindTexture(GL_TEXTURE_2D, texture[4]);
draw quad 5

glBindTexture(GL_TEXTURE_2D, texture[5]);
draw quad 6

That’s all, hope it helps!

[This message has been edited by Simon (edited 07-09-2000).]