Hello !
I've read many post on this forum
about the bad perfs of glReadPixel,
more generally about all the transfer
to video memory.
What about glTexImage2D ? Is this function
as slow as glReadPixel ? More generally,
is it possible to generate new texture
at each frame at a reasonnable frequency ?
Are there extensions like (sthg)_range
that could speed up the thing ? Has
anyone already done such thing ?
Thx for all your advices and comments
escondida