Results 1 to 3 of 3

Thread: Rendering context + WinAPI

  1. #1
    Senior Member Regular Contributor
    Join Date
    Dec 2002
    Location
    Poland
    Posts
    234

    Rendering context + WinAPI

    Hello!

    Obviously, it's possible to create a gl rendering context bound to the application main window (or dialog window). I was wondering if it's possible to create a rendering context for some 'windows' such as buttons, static frames and other controls. I tried to but I didn't get satysfying result. How can I do that ?

    Thanks in advance!

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jul 2001
    Location
    France
    Posts
    1,662

    Re: Rendering context + WinAPI

    I think buttons are not windows, but only 'widgets', they are graphical and interface tools attached to a window.

    What do you exactly want to do ?

  3. #3
    Senior Member Regular Contributor
    Join Date
    Dec 2002
    Location
    Poland
    Posts
    234

    Re: Rendering context + WinAPI

    Originally posted by jide:
    What do you exactly want to do ?
    For instance, use OpenGL on top of a static frame or some button. It's a pure curiosty.

    Thanks!

Similar Threads

  1. Replies: 2
    Last Post: 07-23-2018, 10:14 PM
  2. many rendering context
    By psp in forum OpenGL: Advanced Coding
    Replies: 11
    Last Post: 10-25-2004, 11:06 AM
  3. Rendering context in VC++
    By NOAH IV in forum OpenGL: Basic Coding
    Replies: 0
    Last Post: 10-04-2002, 04:11 AM
  4. Can't get Rendering Context
    By mike in forum OpenGL: Linux
    Replies: 0
    Last Post: 07-12-2000, 02:15 AM
  5. GL Rendering Context
    By imported_Adrian in forum OpenGL: Basic Coding
    Replies: 10
    Last Post: 04-09-2000, 04:54 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Proudly hosted by Digital Ocean