OpenGL and DirectX

i m bignner to graphics world, so i dont know which s better OpenGl or DirectX.
i wanna know which 1 s best to start coding.
thanks

They are just different, and its a personal oppinion whats best.

Both will produce 3D graphics with the about the same features for rendering. Direct X even adopted rendering features from openGL into it API.

I have been told that openGL is a bit easier to learn for a first time programmer.

One thing that puts openGL apart from Direct X, is it is not limited to microsoft windows only. With openGL you can create a game or application that will run on not only microsoft windows, but Mac and Linux systems.

Originally posted by zedan:
i m bignner to graphics world, so i dont know which s better OpenGl or DirectX.
i wanna know which 1 s best to start coding.
thanks

OpenGL is best to programmer of beginner.

OpenGL is a lot easyer to get up to speed with. You have to jump through a lot of hoops with DirectX. Also, OpenGL doesn’t change every year and require you to make sure the interface you want to use is installed. You don’t have to worry about what is installed on everyones computer.

Man, we havent had a good ole “D3D vs OGL” thread in ages. This is almost nostalgic.