OpenGL Debugging?

Is there any sort of ICD that allows for nice debug features? Like, perhaps spitting out obvious wastes of time like degenerate triangles or loading an identity matrix twice in a row, or other things that aren’t completely obvious in the code window.

Originally posted by rgreene:
Is there any sort of ICD that allows for nice debug features? Like, perhaps spitting out obvious wastes of time like degenerate triangles or loading an identity matrix twice in a row, or other things that aren’t completely obvious in the code window.

Sorry, but I never heard of anything like this .