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Thread: 3D engine demo, lightmaps, csg...

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2002
    Posts
    16

    3D engine demo, lightmaps, csg...

    Hey anyone who would like to check out my first engine in progress can get it from: http://astral3d.webjump.com/a3d.zip
    or see a screenshot at: http://astral3d.webjump.com/a3d1.jpg

    You need DX8 installed and OpenGL 1.1 w\ multitexture card.

    My compiler loads .map files from Q3Radiant and does CSG union on the brushes, computes lightmaps and constructs a vertex array. The engine loads this w\ multitexture and vertex arrays, DirectInput, console etc...

    I'm looking for some (constructive) feedback on what you guys think !!

    Cheers!!

    FatalXC

  2. #2
    Senior Member Regular Contributor
    Join Date
    Nov 2000
    Location
    Dunblane, Scotland
    Posts
    333

    Re: 3D engine demo, lightmaps, csg...

    I am currently makeing my first proper engine so it is good to see someone elses.

    It looks nice, the lighting is very good. I haven't got round to doing lighting yet (in a couple of weeks I will start). However it seems very slow on my computer (p3 600, TNT2 m64) and runs at abou 20 FPS. I have a similar problem! What kind of culling do you do octree, BSP PVS?

    No collision detection! I suggest yo work on that soon because it is probably the hardest thing to do in a simple engine. My collison detection is working quite well now but it took a long time to do.

    Nice console.

    Well done

    Tim
    Reality is for idiots only the best over come it!

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