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Thread: 3D engine demo, lightmaps, csg...

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2002

    3D engine demo, lightmaps, csg...

    Hey anyone who would like to check out my first engine in progress can get it from:
    or see a screenshot at:

    You need DX8 installed and OpenGL 1.1 w\ multitexture card.

    My compiler loads .map files from Q3Radiant and does CSG union on the brushes, computes lightmaps and constructs a vertex array. The engine loads this w\ multitexture and vertex arrays, DirectInput, console etc...

    I'm looking for some (constructive) feedback on what you guys think !!



  2. #2
    Senior Member Regular Contributor
    Join Date
    Nov 2000
    Dunblane, Scotland

    Re: 3D engine demo, lightmaps, csg...

    I am currently makeing my first proper engine so it is good to see someone elses.

    It looks nice, the lighting is very good. I haven't got round to doing lighting yet (in a couple of weeks I will start). However it seems very slow on my computer (p3 600, TNT2 m64) and runs at abou 20 FPS. I have a similar problem! What kind of culling do you do octree, BSP PVS?

    No collision detection! I suggest yo work on that soon because it is probably the hardest thing to do in a simple engine. My collison detection is working quite well now but it took a long time to do.

    Nice console.

    Well done

    Reality is for idiots only the best over come it!

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