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Thread: Where should I start if I want to make some type of defomable geometry?

  1. #1
    Guest

    Where should I start if I want to make some type of defomable geometry?

    The idea right now is to create a deformable plane. When things push on the plane the plane should deform appropriately. I don't know how or where to start on this problem, but I was thinking about bezier surfaces...

    Any help is much appreciated.
    -Ixstala

  2. #2
    Guest

    Re: Where should I start if I want to make some type of defomable geometry?

    try searching for "nurbs", which defines a plane using control points to deform it as you want.

  3. #3
    Member Newbie
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    Oct 2000
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    Andover,MA USA
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    Re: Where should I start if I want to make some type of defomable geometry?

    Bezier patches, NURBs etc. are computer aided graphics design tools to mold lines and surfaces. They do that well but how are you going to tell the control points what to do?

    Modeling deformation is more complicated. You need to simulate the physics such as dropping a weight onto a trampoline. Start with http://www.cs.cmu.edu/~baraff/pbm/pbm.html

    [This message has been edited by iss (edited 05-21-2001).]

  4. #4
    Senior Member Regular Contributor
    Join Date
    Sep 2000
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    139

    Re: Where should I start if I want to make some type of defomable geometry?

    I think this is an interesting problem Ixstala. If you want to work on it together my email is siqe@yahoo.com.

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