Hello everybody,
I coded 3D things in DirectX9 (not an engine but some sympathic things for a beginner), but since i’m intersted by linux i think i must start OpenGL and stop DirectX.
It’s really difficult to understand the installation procedure (for windows 2000) !
- I have the library OpenGL32.dll version 1.5
- My include files (GL SDK) are in version 1.2 (flag “#define GL_VERSION_1_2 1”) (i found that on web i don’t remember where)
- I would like to install version 2.0 to have the benefit of all last powerfull fonctionnalities.
GLSetup don’t work because i have windows 2000.
My manufacturer’s graphic card (nVidia for GeForce4 MX) don’t mention the “GL drivers”.
How can i do ?
In didn’t find any help in http://www.opengl.org in “How to install OpenGL” and in “OpenGL getting started” because the SDK is in 1.2 version ?!!!
the “Windows OpenGL library” link for OPENGL95.EXE extracts headers in version 1.1 !
So if this is the official site of OpenGL,
why isn’t it possible to get de 2.0 headers, librarys and DLLs ?
Thanks.
I’m a real beginner, but some things in OGL did hurt me !
- No structures for vertex data and index data, all is called by functions, so any common vertice of N faces is calculated N times.
- No structures for matrices, no material structures, no light structures.
- It seems i have to make my own calculations procedures !!! (mirror matrix, inverse matrix, dot product, and so on) ???
(In DirectX9 we have a bank of all theses functions, in 2D,3D matrix and quaternions). - If i want to multiply the light vector by the inverse of my object matrix, i don’t see how i can do that with the matrix stack.
I’m actually really afraid of GL structure lack and SDK installation, and i must repeat in my head permanently “doom III was made with OpenGL, so it must be powerfull, doom III was made with OpenGL, so it must be powerfull”…
Any help or informations will be really appreciated !!!
Thanks !
g0g0