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Thread: Add animated objects to my opengl spaces, how?

  1. #1
    Member Contributor
    Join Date
    Apr 2007
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    80

    Add animated objects to my opengl spaces, how?

    Hi,

    How can add animated objects to my opengl spaces?

    I mean i have some animations I made with 3DS max. Could i take them to OGL?

    What should i use? just convert them with Deep Exploration or something like that?

    Someone got it? What is your advice about the source format (max, 3ds, etc)? What is your advice in general?

  2. #2
    Member Contributor
    Join Date
    Nov 2000
    Location
    Thuringia, Germany
    Posts
    85

    Re: Add animated objects to my opengl spaces, how?

    well, this is not a trivial task. just read something about keyframing, inverse- and forward kinematics and so on.
    maybe you could start import your models using lib3ds.

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