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Thread: Mozes and OpenGL

  1. #1
    Member Newbie
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    Mozes and OpenGL

    Im searching for OpenGL tutorials (even giving just 1 will do) that are MADE in and for BORLAND. Can you be my Moses and make an exodus with me to the promised land ehm website???

  2. #2
    Senior Member Frequent Contributor
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    Re: Mozes and OpenGL

    Borland is a C/C++ compiler... so... er... you'd want C/C++ tutorials, right? 'course you do.

    cheers,
    John

  3. #3
    Member Newbie
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    Re: Mozes and OpenGL

    NO , *waves with staff* , *puts the staff in the nile making it red with blood* , i want tutorial BORLAND code that i don't have to RECODE or do anything, just press F9 and build and execute , and also can make it working if i type it in, in my BORLAND

  4. #4
    Senior Member Frequent Contributor
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    Re: Mozes and OpenGL

    So how exactly does borland code differ from the code I write in codewarrior?

  5. #5
    Senior Member Regular Contributor
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    Re: Mozes and OpenGL

    What he means is that you go through a different process of creating a workspace in Borland from that of code warrior... I guess that is what he means...
    http://home.clara.net/paulyg/ogl.htm

    Try that get started...

    Do you want to use GLUT? Or Windows libs for the graphical interface...?

  6. #6
    Senior Member OpenGL Pro
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    Re: Mozes and OpenGL

    When you say Borland, do you mean Pascal? For C/C++ you don't have to change anything, but Borland Pascal is quite different from other Pascal implementations.

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