Hello guys, i am new here, this is my first post, in fact
Well, this is my problem:
I have to make a 2D Scroll Side game, like Mario Bros, you know.
For that, i know all the concepts (the matrix, the tiles with attribs, etc)
I have done some work with that (a level creator), but when i arrived to the Graphics section (for the Engine itself) , i got some problemsā¦
At first, i wanted to do it with the Canvas of C++ Builder, but it is sooooo, soooo, SLOW.
So i decided to use OpenGLā¦ But i donāt know nothing about OpenGL !!
Si i started a few weeks ago, and i have learned some basic conceptsā¦ but i have not solve the main problem: the engine for the game.
The details:
I need to create a Big Rectangle, wich contains the āparallaxā (a big texture for background, example: far mountains, of 640*480 pixels)
On top of that big texture, i need various squares, that will contain different textures (of 32*32 pixels)
Obviously, almost all of that textures, will have some transparent pixels, showing what is behindā¦ i mean, showing the parallax.
So, if anyone here can helpā¦
can you post some EXAMPLES likeā¦ ?
-quads showing Different Texturesā¦
-quads showing textures, but some quads having TRANSPARENT TEXTURESā¦
-moving quads around X axis in a āfastā way (you knowā¦ 2D world)
PLEASE, i need a lot of help, as i said, i am a very very begginer.
Carlos,
CHILE.