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Thread: Making a GUI

  1. #1
    Member Contributor
    Join Date
    Nov 2002
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    96

    Making a GUI

    How would I go about naking a GUI for my program?
    For example when I have a space sim I'd like to have an odd console with a set of buttons with which I can do weird stuff.

    I'm primarilly interrested in the drawing technique used (how to put a GUI on the screen, infront of the 3D view) and how I can handle cursor actions the best way.

    TY

  2. #2
    Junior Member Newbie
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    Sep 2001
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    Toledo OH
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    29

    Re: Making a GUI

    you can do your GUI right in openGL you switch to an ortho projection to do your gui

  3. #3
    Senior Member Regular Contributor
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    Oct 2002
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    201

    Re: Making a GUI

    dont make a gui with openGL it is way to tedious and not very powerful. YOu can only do simple selection and menus you should look at FLTK or something like that to make gui's

  4. #4
    Senior Member OpenGL Pro
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    Fargo, ND
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    1,753

    Re: Making a GUI

    Originally posted by mdog1234:
    dont make a gui with openGL it is way to tedious and not very powerful. YOu can only do simple selection and menus you should look at FLTK or something like that to make gui's
    Ummm.. not very powerful? only simple selection and menus? Maybe that's all YOU can do, but people who are knowledgeable about OpenGL can do quite a bit more.

    Sure, OpenGL doesn't provide nice packaged controls like the Win32 stuff, but that doesn't stop you from adding any functionality you want with OpenGL.

    If you take a look at most games, you will find very few that use standard controls for their GUI.
    Deiussum
    Software Engineer and OpenGL enthusiast

  5. #5
    Senior Member Regular Contributor
    Join Date
    Oct 2002
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    201

    Re: Making a GUI

    yes i know this but I thought he was talking about making a user interface not for a game but just a windows application

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