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Thread: Spherical Mapping: Texture Creation

  1. #1
    Senior Member Regular Contributor
    Join Date
    Dec 2005
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    256

    Spherical Mapping: Texture Creation

    Hi!
    How is everyone doing?!

    I am using spherical texture generation for some of my objects to simulate better reflection effects. The objects that I am applying it too are similar to a streched cube with smooth curves on corners (I got many of them of the same size and shape), and yes I know that there is Cube-mapping texture generation but I want to avoid it for performance results.

    However my problem is that I don't know how to create the textures so that they look good!
    I use to Photoshop's Distort filter to convert from rectangular to polar coordinates to make the textures, but I never know how they will finally look on the model until I test them, and this trial and error technique has produced no good results! Is there an intelligent way for making the texture?!

    Thanks so much in advance!
    Cheers!
    Rod

  2. #2
    Senior Member Regular Contributor
    Join Date
    Dec 2005
    Posts
    256

    Re: Spherical Mapping: Texture Creation

    ...mmm.. I guess no one understood my question.

    I am looking for a program that would let me paint a texture on runtime and then save it. Like SkyPaint, but with any loaded object model and using spherical mapping.

    Any help, comment, or advice will be deeply appreciated!
    Thanks,
    Rod

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