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Thread: OpenGL or DirectX?

  1. #1
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    OpenGL or DirectX?

    What are the advantages and dis-advantages to using one over the other? And which one is easiest to learn for a complete newbie? Thanks!

  2. #2
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    Re: OpenGL or DirectX?

    Advantage of Opengl:

    very portable(availble on a lot of platform)

    direct3d, only on windows

    Opengl Much more easier to learn than directX.

    Disavantages, well I am not experienced enough in directx to draw other comparisons.

  3. #3
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    Re: OpenGL or DirectX?

    Hmm, I guess I'll go with openGL then... One question though: To view openGL you need a 3d accelerator right? Do you know if it's the same with directx?

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    Re: OpenGL or DirectX?

    Thats wrong. You could run a OpenGL application on a software only system with about the same image quality as on a hardware accelerator. Try this with a D3D Game

    I would chose OpenGL. It is much easier to learn, far better documentated. I have started learning OpenGL about 5 months ago. Now i'm coding a outdoor engine with a really big terrain, trees, model loader code physics and a skybox. I really love gl...

    Tcs

  5. #5
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    Re: OpenGL or DirectX?

    ok, sounds good. Thanks! So where should I start with the easiest tutorial possible for a total newbie?

  6. #6
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    Re: OpenGL or DirectX?

    go there
    http://www.gameprog.com/reference/do...r.asp?catid=31


    and read the opengl programming guide.

    this is better than any tutorial as it explains all the basic of opengl.

    Have fun

  7. #7
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    Re: OpenGL or DirectX?

    Try http://nehe.gamedev.net/
    its a great site. I have learned much there.

  8. #8
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    Re: OpenGL or DirectX?

    Thanks everyone!

  9. #9
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    Re: OpenGL or DirectX?

    Use Direct 3D Retained Mode, it's the easiest sollution out there.

    Mike The Spike

  10. #10
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    Re: OpenGL or DirectX?

    Originally posted by Mike The Spike:
    Use Direct 3D Retained Mode, it's the easiest sollution out there.

    Mike The Spike
    Yeah. If all you wanna do is a spinning ball without fog and alphablending and at a frame rate of 10fps on a GeForce card.

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