What are the advantages and dis-advantages to using one over the other? And which one is easiest to learn for a complete newbie? Thanks!
What are the advantages and dis-advantages to using one over the other? And which one is easiest to learn for a complete newbie? Thanks!
Advantage of Opengl:
very portable(availble on a lot of platform)
direct3d, only on windows
Opengl Much more easier to learn than directX.
Disavantages, well I am not experienced enough in directx to draw other comparisons.
Hmm, I guess I'll go with openGL then... One question though: To view openGL you need a 3d accelerator right? Do you know if it's the same with directx?
Thats wrong. You could run a OpenGL application on a software only system with about the same image quality as on a hardware accelerator. Try this with a D3D Game
I would chose OpenGL. It is much easier to learn, far better documentated. I have started learning OpenGL about 5 months ago. Now i'm coding a outdoor engine with a really big terrain, trees, model loader code physics and a skybox. I really love gl...
Tcs
ok, sounds good. Thanks! So where should I start with the easiest tutorial possible for a total newbie?
go there
http://www.gameprog.com/reference/do...r.asp?catid=31
and read the opengl programming guide.
this is better than any tutorial as it explains all the basic of opengl.
Have fun
Try http://nehe.gamedev.net/
its a great site. I have learned much there.
Thanks everyone!
Use Direct 3D Retained Mode, it's the easiest sollution out there.
Mike The Spike
Yeah. If all you wanna do is a spinning ball without fog and alphablending and at a frame rate of 10fps on a GeForce card.Originally posted by Mike The Spike:
Use Direct 3D Retained Mode, it's the easiest sollution out there.
Mike The Spike![]()