how i can accelerate my engine...
what can i do?
write everythink you know guys
here is my (hope you can add this):
- frustum culling to render only objects in screen
- backface culling on objects who it doesn't matter!
- use vertex arrays for fast rendering
- render objects in order of thier textures...so you didnt need glBindTexture every time
- use low poly modells and very good textures on it (the last thing if your'e engine begin to die)