hi ,
I am trying to generate some smoke effects using open GL , using the fog modes
in Open GL i have managed to genarate some
smoke effects on static objects at the screen , can anybody tell if You have any idea how to generate Real time moving smoke .
IF anyone has some sample program for that
then please tell me .
Thankx in advance
I have this same problem!!!
This is usually done with particles. A lot of small quads (optimally all in one vertex array). The quads are facing the camera (billboards). Of course you can try volumetric stuff, but this is more complicated.
- Mete
Originally posted by Mete Ciragan:
[b]This is usually done with particles. A lot of small quads (optimally all in one vertex array). The quads are facing the camera (billboards). Of course you can try volumetric stuff, but this is more complicated.
- Mete[/b]
Hi thankx for ur reply .
Do u have some sample code or some basic documentation of what u r suggesting
regards