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Thread: OpenGL & WinApi

  1. #1
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    OpenGL & WinApi

    Do I need to include any WinApi code to create Windows OpenGL applications?
    CU Douglas

  2. #2
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    Re: OpenGL & WinApi

    http://nehe.gamedev.net/tutorials/lesson01.asp

    alternately you can use glut: http://reality.sgi.com/mjk/glut3/


    [This message has been edited by BwB (edited 03-20-2001).]

  3. #3
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    Re: OpenGL & WinApi

    hmm...

    The Tuts at Nehe use WinApi.
    But if you use WinApi your programs
    aren't portable to other OSs, aren't they?
    CU Douglas

  4. #4
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    Re: OpenGL & WinApi

    That is correct, I should have mentioned that above, glut is the preferred portable method. Glut works on many systems. I figured since you were asking about the Win32 api you wanted to use it

  5. #5
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    Re: OpenGL & WinApi

    Are there any Tuts introducting OpenGL using Glut (instead of WinApi)?
    CU Douglas

  6. #6
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    Re: OpenGL & WinApi

    http://www.nvnews.net/articles/openg...oduction.shtml

    This happens to be the current top entry on the OpenGL.org home page It looks really good. Also there are many examples in the Glut distribution and glut is used exclusively in the Red Book (_THE_ OpenGL specifications book).

  7. #7
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    Re: OpenGL & WinApi

    Where can I download Redbook & Bluebook?
    I heard that the Redbook is too difficult
    for OpenGL rookies.
    CU Douglas

  8. #8
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    Re: OpenGL & WinApi

    The Red Book was my prime introductory material, its the theory of how to do things right thats the hard part but I've always been really good at learning from books (learned C out of a book and it got me a job ). I dont know where you can download the Red Book but I know its online, I've seen it before. I have a hard copy Hopefully somebody else will see this and point it out

    Also to be perfectly honest I've never read any part of the Blue Book so I dont know how good it is (but I presume it is just as awesome as the Red Book).

    [This message has been edited by BwB (edited 03-21-2001).]

  9. #9
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    Re: OpenGL & WinApi

    http://romka.demonews.com/opengl/doc...r_guide1_1.zip

    That is a link to a zip file of the redbook in html format, there is pdf foramt but i don't know where. Anyway, html pages are easier to copy, and search for specific words etc. NeHe.gamedev.net has links to the red book blue book and super bible (online version) on his site (left hand side as far as I remember). You can spend a few hors saving it all if you want. I used a mixture of the redbook and NeHe's tuts to get me started. NeHe's tuts were good at throwing you straight in the action (in a day you can get to lesson 10 and make a simple 3d game). (If you want a level editor for these engines (lessons 10 and 23) then ask me becuase I am currently making an editor at the moment it only saves to these types and so is ideal, a first release should be out soon after I have got some selection working (see post gluUnProject.)
    Reality is for idiots only the best over come it!

  10. #10
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    Re: OpenGL & WinApi

    But I'd like to have version 1.2.
    And, for completeness, I'm still searching for the Bluebook.
    (to download!)
    CU Douglas

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