I recently started openGL with GLUT... (how easy!) But I have recently heard that If I plan on becoming a professional game writer, I am going to want to use win32/openGL... IS this true? And if so, where can I get some help with the basics (enough to get by) of win32? I looked over some code, and it all looks confusing...
And if you dont mind, can you give me some other sites BESIDES nehe.gamedev.net? thanks!
~Jesse