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Thread: software rendering - easy questions

  1. #1

    software rendering - easy questions


    Do I understand it correctly? :

    In case a win32 computer has a no-hardware-support gfx card and I glGetString "Microsoft GDI generic 1.1.0" (i.e. software rendering) - I must use ONLY OpenGL 1.1.0 functionality (+ extentions listed by glGetString)? But there is an option of providing, say, 1.3 features by coding them myself?

    Another case - I have a video card that doesn't have hardware support of _some_ 1.4 features, but the card driver lists them as supported. In this case the opengl32.dll redirects the "glCALL" to the card driver and the last uses CPU to realize it (i.e. software implementation of "glCALL")?


  2. #2
    Senior Member OpenGL Pro
    Join Date
    Feb 2002
    Bonn, Germany

    Re: software rendering - easy questions

    Ignore the GL_VERSION altogether. Serious. Look at the extension string, anything that's exposed there should be reasonably usable.

    And that's it.

    [This message has been edited by zeckensack (edited 07-16-2003).]

  3. #3

    Re: software rendering - easy questions


    you got the idea, thanks!

    PS: I reread my mess|age and, man, it's hard to understand :[ sry for that.

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