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Thread: CSplitterWnd and Texture rendering

  1. #1

    CSplitterWnd and Texture rendering

    Hi, I am using the CSplitterWnd window splitter class in my MFC app to divide the main SDI into viewports. Inside the viewports I am using standart OpenGL init functions to draw whatever I need to. The only problem is that I can only get it to display texture maps in one viewport- the one that has been created (by window splitter) last.

    Has anyone else had a similar problem?

    Help would be grealy appreciated.
    Regards,
    EPHERE

    [This message has been edited by EPHERE (edited 05-05-2002).]

  2. #2
    Senior Member OpenGL Pro
    Join Date
    May 2001
    Location
    Kristianstad,Skåne,Sweden
    Posts
    1,595

    Re: CSplitterWnd and Texture rendering

    Hi !

    It sounds like you are missing a context switch or something like that maybe ?

    Mikael

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2000
    Location
    Seoul, Korea
    Posts
    7

    Re: CSplitterWnd and Texture rendering

    This GameDev.net article:
    http://www.gamedev.net/reference/pro...eatures/3dmfc/ contains source for an app using a splitter and multiple OpenGL views. Should be just what you're looking for.

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