Hi, I am using the CSplitterWnd window splitter class in my MFC app to divide the main SDI into viewports. Inside the viewports I am using standart OpenGL init functions to draw whatever I need to. The only problem is that I can only get it to display texture maps in one viewport- the one that has been created (by window splitter) last.
Has anyone else had a similar problem?
Help would be grealy appreciated.
Regards,
EPHERE
[This message has been edited by EPHERE (edited 05-05-2002).]