Extra floor - texture mapping

hi,

If I have a floor constructed by bunch of textures I see places where these textures are connected (I can recognize elements of the floor - textures). How to make the floor as a whole floor, not a bunch of textures which anyone can be recognized by my eye?
How to make a floor smoother?

you need a kind of texture whose left side fits with it’s right side and top fits with bottom…

I know this, but I load textures from wolfenstein!!! These are really good! (walls and floors)

I am asking are there any function wchich fix a little this problem

Use the following texture parameters:
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);

This should hide the joins on your polygons.

Thanks I’ll try it soon