Whenever I draw points using glBegin(GL_POINTS) if the Z coord is > 1 or < 0 the point is not drawn. Can someone explain why it works that way? Or maybe supply a link that explains how to take advantage or the coordinate system.
I was using DirectX before and when you put a point at 1.0f,1.0f,10.0f. Depending on where your camera and stuff is, the point shows up in expected place. But for opengl it seems that 1.0f is limit for all dimentions. What's the deal?![]()