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Thread: lower texture res

  1. #1
    Senior Member Regular Contributor
    Join Date
    Oct 2002

    lower texture res

    lets say I have a texture of size 1024x1024 and I want to lower that resolution to 256x256 at runtime. how would I go about doing that. Also what does GL_ARB_texture_compression really do. I have seen many tutorials but none really tell me why I should use it. Does it just save memory?

  2. #2

    Re: lower texture res

    You could just scale the image during runtime (api specific) and reload it into the texture. Not sure what GL_ARB_texture_compression does either.

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