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Thread: fog

  1. #1
    Senior Member Regular Contributor
    Join Date
    May 2004
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    Renkum
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    193

    fog

    Hello,
    I'm trying to make a large fishtank, and I want to use fog to simulate water.
    But because my fishtank doesn't use the hall scene I would like to make an area where fog is used(a cubic like area).
    How can I do that?
    Thanx Hylke

  2. #2
    Senior Member Regular Contributor
    Join Date
    May 2004
    Location
    Renkum
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    Re: fog

    Or is this not possible?

  3. #3
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,574

    Re: fog

    of course it is possible.

    some pointers about the EXT_fog_coord to fiddle with fog values per vertex :
    lesson 41 :
    http://nehe.gamedev.net/lesson.asp?index=09

    http://www.apgsoftware.co.uk/gl/demos.html

  4. #4
    Senior Member Regular Contributor
    Join Date
    May 2004
    Location
    Renkum
    Posts
    193

    Re: fog

    Thanx.
    But the first one about fog coordinates doesn't work.
    I get a brown/orange window, and that's it.
    I'm pretty shoure my 3d card supports it.
    I have the latest nvidia driver and my card is geforce fx.
    What could be wrong?
    Hylke

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