Sorry for asking such a lame question again…
I have a problem with automatic texture generation. It basicly works as expected.
But I´d like to map only a fraction of a texture on the whole object. From 0 -> 0.7 instead of 0->1
Is there any way to limit S or T ( or R or Q) in i.e. 0.7 instead of using the full texture 1.
I played arround with :
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
GLfloat Splane[] = { 0.7, 0.f, 0.f, 0.f };
glTexGenfv(GL_S, GL_OBJECT_PLANE, Splane );
but it seems to be the wrong way.
I know that I can set Texcoords manualy by i.e. glTexCoord2f( 0, 0 ); but this does not work with Quadrics …
maybe use matrix multiplication on the texture matrix ?
thx a lot