Results 1 to 3 of 3

Thread: problem with calllist

  1. #1

    problem with calllist

    hi i have 10 objects in 10 lists, now, i want to fade in the first object (on left side of the screen) and then fade in the second object (keeping the first one) but on the right part on the screen and so on till I displayed the 10 objects. I dont know how to do this its more of a design problem than an opengl problem but please help me im sure someone of you made it before its very important to me to understand this its something ive been trying for long and had no luck thank you very much

  2. #2

    Re: problem with calllist

    try glCallMyListPlease()? sorry if my help is no good but i try, honest.

    maybe you need more school like me

  3. #3

    Re: problem with calllist

    well thank YOU but i solved my problem 5 minutes after i posted here seems like this forums arent very helpful.

Similar Threads

  1. Translate 2D objects with a callList
    By RobertEd in forum OpenGL: Advanced Coding
    Replies: 2
    Last Post: 05-27-2010, 07:53 PM
  2. Replies: 4
    Last Post: 09-27-2004, 06:27 AM
  3. LImits of calllist
    By in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 08-07-2004, 07:35 AM
  4. Binding still active after calllist finishes?
    By in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 09-14-2003, 12:28 AM
  5. GL CallList is taking over my program
    By Ronan in forum OpenGL: Basic Coding
    Replies: 1
    Last Post: 11-09-2001, 04:24 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean