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Thread: 3DSMAX & 3Dexploration

  1. #1
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    3DSMAX & 3Dexploration

    I'm used 3Dsmax to create my model. I'm converted it in object format: .obj with
    3Dexploration. Now, how can I do to use this file with OpenGL and GLUT ?
    Can I need plugins (if yes, where can I find them) ? And where can I find examples and tutorials about.

    I can use other format for converted files...
    Regards!

  2. #2
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    Re: 3DSMAX & 3Dexploration

    3d exploration can convert your model to openGL c++ code directly.

  3. #3
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    Re: 3DSMAX & 3Dexploration

    I know! But i would like to have my models in object files. I want import a model in few applications. It is not good to write the same code c++ in each application...

  4. #4
    Senior Member Regular Contributor
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    Re: 3DSMAX & 3Dexploration

    no time to discuss but here you go: glvelocity.gamedev.net
    Reality is for idiots only the best over come it!

  5. #5
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    Re: 3DSMAX & 3Dexploration

    on flipcode.com (great site) goto "code of the week">past code>"another 3ds importer"

    just one look at the chunking system set me up to create my very own model class! Its great!
    ie:

    3ds_obj landscape; //init
    landscape.path="data\mountain2.3ds"; //anytime
    landscape.render; // in drawing loop

    -best of luck
    bobert

  6. #6
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    Re: 3DSMAX & 3Dexploration

    Isn't there a really good Nate Miller(?) source code which you can use in your OpenGL programs that allows you to import .obj models? I'm sure I've got it somewhere... ah, nehe.gamedev.com has it in their tutorials section.

    Hope this helps!

    Yvan.

  7. #7
    Senior Member Regular Contributor
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    Re: 3DSMAX & 3Dexploration

    Perhaps do you mean Nate Robins http://www.xmission.com/~nate/smooth.html

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