I’m used 3Dsmax to create my model. I’m converted it in object format: .obj with
3Dexploration. Now, how can I do to use this file with OpenGL and GLUT ?
Can I need plugins (if yes, where can I find them) ? And where can I find examples and tutorials about.
I can use other format for converted files…
Regards!
I know! But i would like to have my models in object files. I want import a model in few applications. It is not good to write the same code c++ in each application…
Isn’t there a really good Nate Miller(?) source code which you can use in your OpenGL programs that allows you to import .obj models? I’m sure I’ve got it somewhere… ah, nehe.gamedev.com has it in their tutorials section.