Results 1 to 2 of 2

Thread: Trouble with color depth!!!

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2001

    Trouble with color depth!!!

    Hi All!
    I have some trouble with my app.
    When I try to run it in 16bit color it looks very slow (about 1.7 fps), but
    if I run it in 32bit color it's ok (~33fps ).
    My program uses MFC.
    Maybe I do something wrong with PIXELFORMATDESCRIPTOR?

  2. #2
    Senior Member Regular Contributor
    Join Date
    May 2001
    London UK

    Re: Trouble with color depth!!!

    Are you using the stencil buffer?
    I think most cards supports hardware stencil buffers only in 32bit color.

Similar Threads

  1. Replies: 1
    Last Post: 06-02-2016, 02:34 PM
  2. Trouble packing depth into color texture
    By TomorrowPlusX in forum OpenGL: GLSL
    Replies: 3
    Last Post: 12-06-2009, 06:47 PM
  3. trouble reading depth value at a single pixel
    By madmanchan in forum OpenGL: Advanced Coding
    Replies: 2
    Last Post: 08-08-2003, 05:01 AM
  4. Trouble with color depth!!!
    By Vision in forum OpenGL: Advanced Coding
    Replies: 3
    Last Post: 01-20-2001, 09:16 PM
  5. Trouble with depth buffering
    By Jason in forum OpenGL: Basic Coding
    Replies: 4
    Last Post: 04-14-2000, 04:51 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Proudly hosted by Digital Ocean