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Thread: vrml parser

  1. #1
    Junior Member Newbie
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    Apr 2001
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    Utrecht, Netherlands
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    vrml parser

    Hi,
    I would like to read a vrml file (.wrl) and convert it (load its data) into my own geometry data structures (in VC++). Before starting to write my own vrml parser I'd like to know if there is some generic parser that reads .wrl files and allows to store the info in some data structure in VC++.

    Any ideas are welcome,
    guille

  2. #2
    Senior Member Regular Contributor
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    Jan 2002
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    204

    Re: vrml parser

    I would think so, I've seen them for C++Builder.

  3. #3
    Junior Member Newbie
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    Re: vrml parser

    Where can I find it? I've been looking and I couldn't find anything...

  4. #4
    Senior Member Regular Contributor
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    Jan 2002
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    204

    Re: vrml parser

    If your using Visual Studio it wont help you. Borlands visual components only work with Borlands framework. The point is that the code should be all over the net. You may need to download a parser and design your own code to store the data in objects.

  5. #5
    Senior Member Frequent Contributor
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    Cardiff University
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    653

    Re: vrml parser

    Make your won is pretty easy. But if you can't find a vrml one but find another like 3ds, dxf just use polytrans or something similar to change the format, some will do opengl as output, but I have never used that.

  6. #6
    Senior Member Frequent Contributor
    Join Date
    Aug 2000
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    Cardiff University
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    653

    Re: vrml parser

    Make your won is pretty easy. But if you can't find a vrml one but find another like 3ds, dxf just use polytrans or something similar to change the format, some will do opengl as output, but I have never used that.

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