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Thread: Problems with Multi-Texturing

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2002

    Problems with Multi-Texturing

    I have a strange problem with multi-texturing. I have a menu, and I have about 5 textures I use for that, all in bmp form and they all work without any problems. Then on my main scene (it's a terrain editor btw) i have the terrain be a texture and I want to be able to use different textures for the different tiles. But, whenever I load the texture number, for example is texture[0] is grass and texture[5] is dust and I put:

    glBindTexture(GL_TEXTURE_2D, texture[0]);

    it loads the dust one, no matter what number i put in texture[i] it always loads the last one, being dust in this case, if grass was the last one it would load the grass. Anyone know why this is happening?
    Life's a bitch... you know the rest

  2. #2
    Member Contributor
    Join Date
    Jan 2001

    Re: Problems with Multi-Texturing

    I'm not really sure about this, but I do think the Red Book mentions the texture name 0 being special in the way that it load a "default" texture. The thing that rings my bell is that I use texture name 0 for unbinding textures. Maybe, something went wrong with your call to GenTextures. Use a debugger and check out what values you _really_ pass to glBindTextures.

  3. #3
    Senior Member OpenGL Guru zed's Avatar
    Join Date
    Nov 2010

    Re: Problems with Multi-Texturing

    thats if u use 0 for the texture ID
    glBindTexture(GL_TEXTURE_2D, 0);

    xero r u using glGenTextures ?
    if so post the texture loading code 9as long as its short)

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