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Thread: Transparent faces....

  1. #1

    Transparent faces....

    my question is: how to make working with transparent faces efficient as they have to be displayed after faces being farther from the point we're looking from..... does it mean i should sort all faces before displaying them on the screen? then when i have, say 10 000 faces this could take quite a long time to do it each frame..........
    thanks for any help.....

  2. #2
    Member Contributor
    Join Date
    Feb 2001

    Re: Transparent faces....

    If u want 10 000 correct transparent faces rendered in real-time then it could be a real problem.
    But, if you turn off the z buffer check and
    set the blending that it is irrelevat if you write the nearest of fartherest poly first (look help for glBlendFunc), than it will look transparent.

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